^a${value} Second(s) Recharge | 2
|
${value} Energy Cost | 76 80 84 88 92 96 100 104 108 112 116 120 130 134 138 148
|
${value}m Radius | 3.5
|
${value} Fragments | min: [3.0, 4.0, 4.0, 4.0, 5.0, 5.0, 5.0, 6.0, 6.0, 6.0, 7.0, 7.0, 7.0, 8.0, 8.0, 9.0]
max: [5.0, 6.0, 6.0, 6.0, 7.0, 7.0, 7.0, 8.0, 8.0, 8.0, 9.0, 9.0, 9.0, 10.0, 10.0, 11.0]
|
${value} Vitality Decay over ${duration} Second(s) | min: [25.0, 28.0, 32.0, 35.0, 40.0, 43.0, 46.0, 50.0, 53.0, 58.0, 61.0, 64.0, 68.0, 71.0, 76.0, 80.0] Vitality Decay over min: 5.0 Second(s)
|
${value}% Reduced Damage for ${duration} Second(s) | min: [15.0, 17.0, 19.0, 21.0, 23.0, 25.0, 27.0, 29.0, 31.0, 33.0, 35.0, 37.0, 39.0, 41.0, 43.0, 45.0]% Reduced Damage for min: 8.0 Second(s)
|
${value}% Reduced Resistances for ${duration} Second(s) | min: [15.0, 17.0, 19.0, 21.0, 23.0, 25.0, 27.0, 29.0, 31.0, 33.0, 35.0, 37.0, 39.0, 41.0, 43.0, 45.0]% Reduced Resistances for min: 8.0 Second(s)
|
MaxLevel | 12
|
UltimateLevel | 16
|